Its not particularly XL safe, but its not terribly vulnerable to getting side-torsod either and can twist well enough.
Itll depend entirely on what you have available and your own playstyle.
Later on, the, centurion does an even better job.The number after LRM or SRM indicates how many missiles are fired at once from the pod, so for instance an LRM20 fires a volley of twenty missiles at once.It lobs a lethal ball of protons and ions at the target, often from super long range.Mech Modules : Radar Deprivation, Seismic Sensor Weapon Modules : AC/20 Cooldown, MPL Range, AC/20 Range Consumables : Cool Shot, Artillery Strike Meds Version This version runs a bit hotter and has a bit longer duration, but also gets more damage which is pretty swell.It can poke with the group just fine for sure, but if you manage to get a good wide angle on the bad guys and are able to hill-hump or even sort of poptart, you can do as much good for your team in disruption.You can fiddle with the distribution a bit, which is often a good idea because by default it will assign armor as evenly as it can.The consequences for taking the wrong equipment into the field can be costly - Mech repairs cost you time and money, and MechWarriors cant help you out from sick bay.A Targeting Computer makes all the weapons more accurate.Flashpoint will be adding three new Mech chassis the Hatchetman, the Crab, and the Cyclops as well as new multi-engagement missions.
Scout/Spotter Suggested chassis: Commando, Spider, Locust, Jenner, Panther The big - and possibly sole - advantage of light (20-35 ton) BattleMechs is their initiative of 4, which means theyll go first in the turn order.
And really nice offensive quirks make this chassis a total badass.Its important to stay moving as much as possible in this mech; if the enemy doesnt know where youre going to poke from you can do a lot esc bingo 2018 to force them into a defensive position.Each has its own characteristics, but generally they're of limited use.Your Mediums are the big burst for sure, but the sustained DPS out of your AC/5 is just incredible, and you can keep it up for a long, long time.The main difference for meta builds is that the Arrows hardpoints are pretty low, but it has 30 accel/decel, 20 turn rate, and 30 torso twist which help it out a lot (and of course 50 extra structure).BattleMech to be built with anti-insurgency and fire-support capabilities.I hope you enjoy your mech, let me know if you have any questions, and as always glhf Reddit Discussion Thread MetaMechs Discussion Thread.Youll start the game out with one strapped to the arm of a Vindicator -class BattleMech, but youll want to find a second as soon as youre able.
Each build has one paragraph about the build itself going over anything I feel is relevant to understanding it such as quirks, tonnage issues, how it fits the meta, my general feeling about itjust whatever.