Life Domain Life Domain Spells Bonus Proficiency At 1st level, you gain proficiency with heavy armor.
Shield of the Faithful Starting at 1st level, when a creature sas eurobonus betala räkningar attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on application mobile casino belgium the attack roll.
You can change your list of prepared spells when you finish a long rest.
You can use your action to try to pin a creature grappled by you.The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack's damage, and then the curse ends.The CR of undead increases as you gain levels.Healer You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight.You then fall unconscious and begin making death saving throws as normal, or you die if the damage you took would have killed you outright.You have advantage on saving throws against spells cast by creatures within 5 feet of you.As an action, you can temporarily give up this resistance and transfer it to one creature you touch.You regain all expended uses when you finish a long rest.name "Commoner :alignment "any alignment :cha 10, :hit-points :mean 4, :die-count 1, :die 8, :type "humanoid (any race :actions :name "Club :description "Melee Weapon Attack: 2 to hit, reach., one target.You gain the following benefits: You have advantage on attack rolls against a creature you are grappling.
The target automatically fails its saving throw against the spell.Divine Strike At 8th level, once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target.This feature can restore a creature to no more than half of its hit point maximum.Choose one of the following classes: bard, cleric, druid, sorcerer, warlock, or wizard.Channel Divinity: War God's Blessing At 6th level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a 10 bonus to the roll, using your Channel Divinity.Think of it as erasing the value on the creature sheet, replacing it with the Ranger's value, and then recalculating everything from there.If you com e across a spell in written form, such as a magical spell scroll or a wizards spellbook, you might be able to add it to your ritual book.Rangers have spells like Hunter's Mark, and the Hunter has a few more moves also.
Such a tactical advantage is certainly not weak.
You have advantage on Wisdom (Perception) and Intelligence (Investigation) checks made to detect the presence of secret doors.